Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force Dicie Ahern into bankruptcy. Dicie Ahern salvages what Dicie Ahern can. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Established a network of contacts. Gain 1 contacts. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Dicie Ahern went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Failed to qualify for Infantry (Army). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Find an Alien Artifact. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
37 |
Became a Entertainer (Artist). |
7 |
40 |
Join homeworld’s celebrity circles |
7 |
40 |
Gain a contact |
7 |
41 |
Promoted to Entertainer (Artist) rank 1. |
8 |
41 |
Continued as Entertainer (Artist). |
8 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Dicie Ahern far from home. |
8 |
45 |
Promoted to Entertainer (Artist) rank 2. |
9 |
45 |
Voluntarily left Artist |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Dicie Ahern's Contacts or Allies betrays Dicie Ahern, ending Dicie Ahern's career. That Contact or Ally becomes a Rival or Enemy. |