Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Dixie Nisbet is living the high life for a few years. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Entertainer (Performer). |
5 |
38 |
Dixie Nisbet is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Works is especially well received and popular, making Dixie Nisbet a minor celebrity |
6 |
42 |
Promoted to Entertainer (Performer) rank 2. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Dixie Nisbet secretly provide religious rites for a dying leader or noble, although they do not share Dixie Nisbet's faith. Gain an Ally in the family and a Rival who disagrees with Dixie Nisbet's choice. |
7 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
49 |
Dixie Nisbet have been following false teachings! |
9 |
49 |
Returned to Drifter (Wanderer). |
9 |
51 |
Dixie Nisbet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |