Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Donnie Ahern left the community. |
2 |
22 |
Became a Psion (Adept). |
2 |
23 |
Gain a contact outside of normal circles. |
3 |
26 |
Continued as Psion (Adept). |
3 |
30 |
Gain a contact outside of normal circles. |
4 |
30 |
Continued as Psion (Adept). |
4 |
33 |
Gain a contact outside of normal circles. |
4 |
34 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Psion (Adept). |
5 |
38 |
Pick up potentially useful information using Donnie Ahern's psychic powers. |
5 |
38 |
Promoted to Psion (Adept) rank 2. |
6 |
38 |
Continued as Psion (Adept). |
6 |
39 |
Psionic strength increases. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A good deal ensures Donnie Ahern is living the high life for a few years. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |