Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Betrayed by a friend. One of Dottie Ruth's Contacts or Allies betrays Dottie Ruth, ending Dottie Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Broker (Merchant). |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Dottie Ruth's Contacts or Allies betrays Dottie Ruth, ending Dottie Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
A series of bad deals and decisions force Dottie Ruth into bankruptcy. Dottie Ruth salvages what Dottie Ruth can. |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
52 |
Dottie Ruth do not know what happened to Dottie Ruth. There is a gap in Dottie Ruth's memory. |