Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Dovie Matthews's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Dovie Matthews's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Dovie Matthews's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Infantry (Army). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Contact with Government. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Dovie Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Entertainer (Performer). |
7 |
43 |
Dovie Matthews is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
45 |
Drafted into Merchant Marine |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Dovie Matthews's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Dovie Matthews is sent to a new community or parish to preach The Word among the poor. |