Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
When dealing with an alien race, Effie Hunt botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Effie Hunt's ship is damaged, and Effie Hunt have to hitch-hike Effie Hunt's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Severely injured. Owe 10,000 for medical bills. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
Spend several years jumping from world to world in Effie Hunt's scout ship. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
35 |
Serve as the courier for an important message from the Imperium. |
5 |
37 |
Promoted to Scout (Explorer) rank 2. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
40 |
Serve as the courier for an important message from the Imperium. |
6 |
41 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A good deal ensures Effie Hunt is living the high life for a few years. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |