Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
Scarred. Fully recovered. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Elva Hislop's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Find Ancient Technology. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Elva Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Law Enforcement (Agent). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Elva Hislop went above and beyond the call of duty. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
51 |
A police detective or rival criminal forces Elva Hislop to flee and vows to hunt Elva Hislop down. Gain an Enemy. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |