Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
29 |
Elvera White join a gambling circle on board. |
3 |
29 |
Continued as Navy (Line/Crew). |
3 |
33 |
Advanced training in a specialist field. |
3 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
33 |
Continued as Navy (Line/Crew). |
4 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Elvera White's Contacts or Allies betrays Elvera White, ending Elvera White's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Moved to a new world. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Merchant (Broker). |
8 |
48 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Voluntarily left Broker |
9 |
48 |
Became a Scout (Courier). |
9 |
50 |
When dealing with an alien race, Elvera White botch an opportunity to gather extra intelligence about them. |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |