Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
A crime lord considers Emmer Jemmy his protégé. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
A crime lord considers Emmer Jemmy his protégé. |
5 |
38 |
Promoted to Rogue (Thief) rank 4. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
40 |
A police detective or rival criminal forces Emmer Jemmy to flee and vows to hunt Emmer Jemmy down. Gain an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Artist). |
7 |
45 |
Emmer Jemmy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
45 |
Became a Merchant (Broker). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
49 |
Promoted to Merchant (Broker) rank 1. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
50 |
Risk Emmer Jemmy's fortune on a possibility lucrative deal and win. |