Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Era Woods easily defeat. |
3 |
27 |
Gain Enemy if Era Woods don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Era Woods's Contacts or Allies betrays Era Woods, ending Era Woods's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Scholar (Physician). |
6 |
40 |
Gained a contact. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
44 |
Entangled in a bureaucratic or legal morass that distracts Era Woods from Era Woods's work. |
7 |
45 |
Promoted to Scholar (Physician) rank 1. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
48 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Scholar (Physician) rank 2. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
53 |
An expedition or voyage goes wrong, leaving Era Woods stranded in the wilderness. |