Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Erma Bailey come into conflict with a splinter group Erma Bailey's own religion which maintains Erma Bailey's version is the wrong one. Gain 2 Rivals. |
4 |
29 |
Switched to Merchant (Broker). |
4 |
30 |
Erma Bailey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Erma Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Rogue (Enforcer). |
7 |
39 |
Backstab a fellow rogue for personal gain. |
7 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
40 |
Continued as Rogue (Enforcer). |
8 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
Birth or Death involving a family member or close friend. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Good fortune. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |