Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Erma Weddall easily defeat. |
1 |
20 |
Gain Enemy if Erma Weddall don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Erma Weddall do not know what happened to Erma Weddall. There is a gap in Erma Weddall's memory. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
4 |
27 |
Became a Prisoner (Thug). |
4 |
30 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
31 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
34 |
Beaten by a prison gang. |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
36 |
Beaten by a prison gang. |
6 |
36 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Returned to Prisoner (Inmate). |
7 |
41 |
Disgraced. Word of Erma Weddall's criminal past reaches Erma Weddall's homeworld. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Returned to Prisoner (Fixer). |
8 |
47 |
Defeated a prison gang. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Continued as Prisoner (Fixer). |
9 |
51 |
Make friends with another inmate; gain them as a Contact. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |