Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Ernestine Duncan spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Arrested and charged. |
2 |
23 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
28 |
Betrayed by a friend. One of Ernestine Duncan's Contacts or Allies betrays Ernestine Duncan, ending Ernestine Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Failed to qualify for Performer (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
During a battle, defeat or victory depends on Ernestine Duncan's actions. The ship suffers severe damage and Ernestine Duncan is blamed for the disaster. Ernestine Duncan is court - martialled and discharged. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Opponents of Ernestine Duncan's belief system ambush Ernestine Duncan. |
7 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Victim of a crime |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Gain Enemy if Ernestine Duncan don't already have one. |