Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Adept). |
3 |
27 |
Pick up potentially useful information using Ernestine Mason's psychic powers. |
4 |
30 |
Voluntarily left Adept |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
38 |
Ernestine Mason foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
41 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
43 |
Ernestine Mason run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Ernestine Mason retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Ernestine Mason faith enjoys an explosion of popularity largely thanks to Ernestine Mason's efforts. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |