Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Drafted into Explorer |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Etta Gibb's normal circles. Gain a Contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
38 |
Attacked by enemies that Etta Gibb easily defeat. |
6 |
38 |
Gain Enemy if Etta Gibb don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Etta Gibb's Contacts or Allies betrays Etta Gibb, ending Etta Gibb's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Etta Gibb refused an offer of inducements to betray Etta Gibb's faith. Gain 6 enemies. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |