Initiate Eunice Carson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 54 F 6 (0) 2 (-2) 4 (-1) 3 (-1) 5 (-1) 2 (-2)3 (-1)624352
Solution-oriented, Nonchalant
 
Skills
Art (Performing/Performer) 1
Art (Presentation/Write) 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Persuade 2
Pilot (Spacecraft) 1
Recon 1
Science (Life Sciences/Psionicology) 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Drifter Wanderer 14
Psion Adept Initiate14
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 21 An investigation, tour, project or expedition goes wrong, stranding Eunice Carson far from home.
2 21 Became a Drifter (Wanderer).
2 22 Attempted a risky adventure and was wildly successful.
2 25 Promoted to Drifter (Wanderer) rank 1.
3 25 Continued as Drifter (Wanderer).
3 26 Find valuable salvage.
4 29 Continued as Drifter (Wanderer).
4 31 Betrayed by a friend. One of Eunice Carson's Contacts or Allies betrays Eunice Carson, ending Eunice Carson's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Failed to qualify for Artist (Entertainer).
5 31 Continued as Drifter (Wanderer).
5 32 Encounter a Psionic institute.
5 32 Tested for psionic powers
6 35 Became a Psion (Adept).
6 36 Spent time mastering mind and body.
7 39 Continued as Psion (Adept).
7 43 Gain a mentor.
7 43 Promoted to Psion (Adept) rank 1 with the new title Initiate.
8 43 Continued as Psion (Adept).
8 45 Attempt to use powers for personal gain, but it backfires.
9 47 Continued as Psion (Adept).
9 48 Spent time mastering mind and body.
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