Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Fae Ornery's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fae Ornery fail to help. Gain an Enemy. |
2 |
23 |
Fae Ornery inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Fae Ornery survey an alien world. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Fae Ornery botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Fae Ornery have no idea what happened to Fae Ornery – they found Fae Ornery's ship drifting on the fringes of friendly space. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Established a network of contacts. Gain 1 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Became a Citizen (Colonist). |
6 |
41 |
Fae Ornery learn something Fae Ornery should not have – a corporate secret, a political scandal – which Fae Ornery can profit from illegally. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
48 |
Scarred. Owe 2,500 for medical bills. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Fae Ornery faith is shaken. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |