Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Seafarer (Submarine), but gain a Rival in Faith Kirkham's former tutor. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Offered job by a patron. Now owe him a favor. |
2 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
31 |
Became a Merchant (Broker). |
3 |
34 |
A series of bad deals and decisions force Faith Kirkham into bankruptcy. Faith Kirkham salvages what Faith Kirkham can. |
4 |
34 |
Became a Scout (Courier). |
4 |
38 |
When dealing with an alien race, Faith Kirkham botch an opportunity to gather extra intelligence about them. |
4 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Failed to qualify for Surveyor (Scout). |
5 |
38 |
Continued as Scout (Courier). |
5 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Continued as Scout (Courier). |
6 |
43 |
Faith Kirkham's ship is damaged, and Faith Kirkham have to hitch-hike Faith Kirkham's way back across the stars to the nearest scout base. |
6 |
43 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
46 |
Attempted to change assignments. |
7 |
46 |
Failed to qualify for Explorer (Scout). |
7 |
46 |
Continued as Scout (Courier). |
7 |
50 |
When dealing with an alien race, Faith Kirkham botch an opportunity to gather extra intelligence about them. |
7 |
50 |
Lost eye or limb. |
7 |
50 |
Forced to muster out. |
8 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
50 |
Retired at age 50. |
8 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
54 |
Faith Kirkham is sent to a new community or parish to preach The Word among the poor. |
9 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |