Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Florance Frazier discover a world, item or information of worth to the Imperium. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
29 |
Florance Frazier's scout ship is one of the first on the scene to rescue the survivors of a disaster but Florance Frazier fail to help. Gain an Enemy. |
3 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Courier) with previous rank. |
4 |
30 |
Florance Frazier inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
32 |
Gain a patron in the arts. Gain an Ally |
5 |
34 |
Promoted to Entertainer (Performer) rank 1. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
38 |
Win a prestigious prize. |
6 |
38 |
Promoted to Entertainer (Performer) rank 2. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
39 |
Find an Alien Artifact. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Entertainer (Performer) rank 3. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
45 |
Criticised a questionable political leader on Florance Frazier's homeworld, causing his downfall. Gain an Enemy |
8 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Florance Frazier far from home. |
9 |
46 |
Continued as Entertainer (Performer). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Promoted to Entertainer (Performer) rank 4. |
10 |
50 |
Continued as Entertainer (Performer). |
10 |
53 |
Join homeworld’s celebrity circles |
10 |
53 |
Gain a contact |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |