Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
Frank Harris have no idea what happened to Frank Harris – they found Frank Harris's ship drifting on the fringes of friendly space. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Frank Harris do not know what happened to Frank Harris. There is a gap in Frank Harris's memory. |
5 |
30 |
Returned to Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Frank Harris's normal circles. Gain a Contact. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
45 |
Frank Harris retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
46 |
Voluntarily left Mainstream Believer |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
48 |
Find Ancient Technology. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Attacked by enemies that Frank Harris easily defeat. |
10 |
52 |
Gain Enemy if Frank Harris don't already have one. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Drifter (Scavenger) rank 2. |