Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
A sudden war destroys Freida Bailey's trade routes and contacts, forcing Freida Bailey to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
41 |
Freida Bailey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freida Bailey fail to help. Gain an Enemy. |
6 |
41 |
Psychologically damaged by Freida Bailey's time in the scouts. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
45 |
Freida Bailey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
45 |
Promoted to Scout (Surveyor) rank 2. |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
47 |
Freida Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
A notable academic consults with Freida Bailey about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |