Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Nearly killed. Fully recovered. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Fronie Casey don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
A good deal ensures Fronie Casey is living the high life for a few years. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Rogue (Thief). |
8 |
45 |
Involved in the planning of an impressive heist. |
9 |
45 |
Continued as Rogue (Thief). |
9 |
48 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
9 |
49 |
Promoted to Rogue (Thief) rank 1. |
10 |
49 |
Continued as Rogue (Thief). |
10 |
50 |
A job goes wrong, forcing Fronie Casey to flee off-planet. |
11 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Fronie Casey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |