Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Garnett Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Garnett Rouse's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
40 |
Garnett Rouse is caught in the periphery of a scandal. |
6 |
40 |
Demoted to Believer (Holy Warrior) rank -1. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Garnett Rouse refuse to secretly provide religious rites for a dying leader or noble, because they do not share Garnett Rouse's faith. |
7 |
45 |
Promoted to Believer (Holy Warrior) rank 0. |
8 |
45 |
Continued as Believer (Holy Warrior). |
8 |
49 |
Garnett Rouse aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
49 |
Returned to Drifter (Wanderer). |
9 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |