Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
29 |
Became a Entertainer (Journalist). |
3 |
33 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
33 |
Continued as Entertainer (Journalist). |
4 |
36 |
One of Gusta McDermot's pieces of art is stolen, and the investigation brings Gusta McDermot into the criminal underworld. |
5 |
37 |
Voluntarily left Journalist |
5 |
37 |
Switched to Drifter (Wanderer). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Gusta McDermot accepted an offer of inducements to betray Gusta McDermot's faith. Gain 210,000 in cash. |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
46 |
Betrayed by a friend. One of Gusta McDermot's Contacts or Allies betrays Gusta McDermot, ending Gusta McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Gusta McDermot come into conflict with a splinter group Gusta McDermot's own religion which maintains Gusta McDermot's version is the wrong one. Gain 3 Rivals. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired. |
9 |
49 |
Birth or Death involving a family member or close friend. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |