Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Harper Meyer went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Harper Meyer's Contacts or Allies betrays Harper Meyer, ending Harper Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Opponents of Harper Meyer's belief system ambush Harper Meyer. |
7 |
41 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Birth or Death involving a family member or close friend. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |