Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes wrong; Helen Clements and several others are captured and mistreated by the enemy. Gain Helen Clements's jailer as an Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Helen Clements's normal circles. Gain a Contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
38 |
Switched to Merchant (Free Trader). |
7 |
39 |
A sudden war destroys Helen Clements's trade routes and contacts, forcing Helen Clements to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
40 |
Attempted a risky adventure and was wildly successful. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
46 |
Attempted a risky adventure and was sent to prison. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Became a Prisoner (Thug). |
10 |
48 |
A guard takes a dislike to Helen Clements. |