Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Henry Gardner botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Henry Gardner's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Henry Gardner's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Henry Gardner is sent to a new community or parish to preach The Word among the poor. |
5 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Henry Gardner secretly provide religious rites for a dying leader or noble, although they do not share Henry Gardner's faith. Gain an Ally in the family and a Rival who disagrees with Henry Gardner's choice. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Henry Gardner is sent to a new community or parish to preach The Word among the poor. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
54 |
Attempted a risky adventure and was injured. |
10 |
54 |
Nearly killed. Owe 15,000 for medical bills. |