Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A good deal ensures Herminia McLelland is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Herminia McLelland's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
38 |
Became a Rogue (Thief). |
6 |
42 |
Involved in a gambling ring. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Voluntarily left Thief |
7 |
42 |
Switched to Merchant (Free Trader). |
7 |
45 |
Herminia McLelland's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
51 |
Make an unexpected connection outside Herminia McLelland's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |