Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
30 |
Birth or Death involving a family member or close friend. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
32 |
Find valuable salvage. |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
36 |
Attacked by enemies and injured. |
4 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
36 |
Gain Enemy if Hildegard Coleman don't already have one. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Merchant (Broker). |
5 |
43 |
A good deal ensures Hildegard Coleman is living the high life for a few years. |
5 |
43 |
Forced to continue current assignment. |
5 |
43 |
Promoted to Merchant (Broker) rank 1. |
6 |
43 |
Continued as Merchant (Broker). |
6 |
47 |
A series of bad deals and decisions force Hildegard Coleman into bankruptcy. Hildegard Coleman salvages what Hildegard Coleman can. |
7 |
47 |
Failed to qualify for Pirate (Rogue). |
7 |
47 |
Switched to Drifter (Barbarian). |
7 |
48 |
Hildegard Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
48 |
Failed to qualify for Thief (Rogue). |
8 |
48 |
Submitted to the draft. |
8 |
48 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
51 |
Injured. Fully recovered. |