Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Gained a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Hortense Graham's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Injured. Fully recovered. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Hortense Graham have been following false teachings! |
8 |
41 |
Failed to qualify for Performer (Entertainer). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
52 |
Amnesia. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 3. |