Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Betrayed by a friend. One of Huldah Norman's Contacts or Allies betrays Huldah Norman, ending Huldah Norman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Physician). |
5 |
36 |
Make a breakthrough in Huldah Norman's field. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scholar (Physician) rank 1. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Physician) rank 2. |
7 |
42 |
Voluntarily left Physician |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Make an unexpected connection outside Huldah Norman's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Retired. |
8 |
49 |
Moved to a new world. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |