Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
24 |
Left the colonies with honors. |
2 |
24 |
Became a Scout (Explorer). |
2 |
28 |
Spend several years jumping from world to world in Icy Butler's scout ship. |
2 |
28 |
Forced to muster out. |
3 |
28 |
Became a Agent (Intelligence). |
3 |
29 |
Rewarded for a successful mission. |
3 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
32 |
Continued as Agent (Intelligence). |
4 |
35 |
Advanced training in a specialist field. |
4 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
36 |
Voluntarily left Intelligence |
5 |
36 |
Became a Drifter (Barbarian). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Gain Enemy if Icy Butler don't already have one. |
6 |
40 |
Continued as Drifter (Barbarian). |
6 |
44 |
Icy Butler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
44 |
Switched to Scout (Courier) with previous rank. |
7 |
45 |
Perform an exemplary service for the scouts. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Failed to qualify for Broker (Merchant). |
8 |
48 |
Submitted to the draft. |
8 |
48 |
Switched to Scout (Surveyor) with previous rank. |
8 |
49 |
When dealing with an alien race, Icy Butler botch an opportunity to gather extra intelligence about them. |
8 |
49 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |