Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
28 |
Amnesia. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
48 |
Spent time maintaining and using heavy vehicles. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
53 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Citizen (Corporate) rank 1. |