Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
19 |
Gain Enemy if Isabel Ahern don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Isabel Ahern do not know what happened to Isabel Ahern. There is a gap in Isabel Ahern's memory. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Became a Psion (Adept). |
6 |
37 |
Pick up potentially useful information using Isabel Ahern's psychic powers. |
7 |
38 |
Continued as Psion (Adept). |
7 |
40 |
Achieve a new level of discipline in Isabel Ahern's powers/ |
7 |
42 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
8 |
42 |
Continued as Psion (Adept). |
8 |
46 |
Spent time mastering mind and body. |
9 |
46 |
Voluntarily left Adept |
9 |
46 |
Failed to qualify for Artist (Entertainer). |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Failed to qualify for Explorer (Scout). |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
52 |
Betrayed by a friend. One of Isabel Ahern's Contacts or Allies betrays Isabel Ahern, ending Isabel Ahern's career. That Contact or Ally becomes a Rival or Enemy. |