Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Jeanne Fallow's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Jeanne Fallow is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Jeanne Fallow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
44 |
Gained a contact. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Jeanne Fallow do not know what happened to Jeanne Fallow. There is a gap in Jeanne Fallow's memory. |
9 |
47 |
Became a Agent (Intelligence). |
9 |
51 |
Established a network of contacts. Gain 3 contacts. |
9 |
51 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |