Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Jewell Rivera went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
24 |
Betrayed by a friend. One of Jewell Rivera's Contacts or Allies betrays Jewell Rivera, ending Jewell Rivera's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
29 |
Made lifelong friends. Gain 2 Allies. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Jewell Rivera's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Encounter a Psionic institute. |
6 |
37 |
Tested for psionic powers |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Amnesia. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Jewell Rivera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Intelligence (Agent). |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Find valuable salvage. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |