Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
A police detective or rival criminal forces John Meyer to flee and vows to hunt John Meyer down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
When dealing with an alien race, John Meyer botch an opportunity to gather extra intelligence about them. |
2 |
23 |
John Meyer's ship is damaged, and John Meyer have to hitch-hike John Meyer's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
John Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
27 |
Failed to qualify for Explorer (Scout). |
5 |
27 |
Became a Drifter (Barbarian). |
5 |
30 |
Spend time with an alien race. Gain a contact. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
33 |
Find valuable salvage. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Moved to a new world. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
41 |
Betrayed by a friend. One of John Meyer's Contacts or Allies betrays John Meyer, ending John Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Became a Merchant (Broker). |
9 |
47 |
A good deal ensures John Meyer is living the high life for a few years. |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |