John Meyer  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 54 F 3 (-1) 7 (0) 4 (-1) 7 (0) 7 (0) 8 (0)374778
Values material possessions
 
Skills
Admin 0
Animals (Veterinary) 1
Athletics 0
Broker 2
Deception 1
Flyer 0
Gun Combat 0
Language (Trokh (Aslan)) 1
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Recon 1
Science (Robotic Sciences/Robotics) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey01
Scout Explorer Scout12
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Barbarian 04
Merchant Broker 12
 
Name Type Affinity Enmity Power Influence Species
Yaejelyi Enemy 0 3 2 2 Ael Yael (M/90)
Yaejelyi is a member of an organisation which holds a generally opposite view of the Traveller.
Addie Fallow Contact 2 2 3 2 Kedepu (F/54)
Patricia Sutton Contact 1 2 2 3 Dynchia (F/30)
Allie Chambers Enemy 0 2 0 2 Kargol (M/38)
Allie Chambers fell on hard times.
Ross Peck Enemy 0 2 0 2 Iltharan (M/27)
Cherly Grant Enemy 0 1 0 4 Thaggeshi (F/26)
Cherly Grant is in prison or otherwise trapped somewhere.
Abel Woods Enemy 0 1 0 4 Dynchia (M/37)
Sid Rouse Rival 1 2 3 0 Humaniti (M/13)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 19 A police detective or rival criminal forces John Meyer to flee and vows to hunt John Meyer down. Gain an Enemy.
2 19 Failed to qualify for Merchant Academy.
2 19 Submitted to the draft.
2 19 Became a Scout (Explorer).
2 23 When dealing with an alien race, John Meyer botch an opportunity to gather extra intelligence about them.
2 23 John Meyer's ship is damaged, and John Meyer have to hitch-hike John Meyer's way back across the stars to the nearest scout base.
2 23 Gain 2 Contacts. Gain 3 Enemies.
2 23 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 23 Continued as Scout (Explorer).
3 26 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 27 John Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 27 Failed to qualify for Explorer (Scout).
5 27 Became a Drifter (Barbarian).
5 30 Spend time with an alien race. Gain a contact.
6 31 Continued as Drifter (Barbarian).
6 33 Find valuable salvage.
7 35 Continued as Drifter (Barbarian).
7 39 Moved to a new world.
8 39 Continued as Drifter (Barbarian).
8 41 Betrayed by a friend. One of John Meyer's Contacts or Allies betrays John Meyer, ending John Meyer's career. That Contact or Ally becomes a Rival or Enemy.
8 43 Forced to muster out.
9 43 Became a Merchant (Broker).
9 47 A good deal ensures John Meyer is living the high life for a few years.
9 47 Promoted to Merchant (Broker) rank 1.
10 47 Continued as Merchant (Broker).
10 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
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