Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Severely injured. Owe 15,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
A good deal ensures Johnnie Sim is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Broker) rank 2. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
31 |
A series of bad deals and decisions force Johnnie Sim into bankruptcy. Johnnie Sim salvages what Johnnie Sim can. |
5 |
31 |
Failed to qualify for Army Support (Army). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Spend time with an alien race. Gain a contact. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attacked by enemies that Johnnie Sim easily defeat. |
6 |
38 |
Gain Enemy if Johnnie Sim don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Find Ancient Technology. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 3. |