Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Joy Archer's ship is damaged, and Joy Archer have to hitch-hike Joy Archer's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 1 Contacts. Gain 1 Enemies. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Joy Archer's Contacts or Allies betrays Joy Archer, ending Joy Archer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Joy Archer secretly provide religious rites for a dying leader or noble, although they do not share Joy Archer's faith. Gain an Ally in the family and a Rival who disagrees with Joy Archer's choice. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Joy Archer faith is shaken. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Joy Archer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |