Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
20 |
time as a ruler or playboy gives Julie Alardice a wide range of experiences. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
2 |
23 |
Julie Alardice manipulate and charm Julie Alardice's way through high society. Gain a Rival and an Ally. |
3 |
26 |
Voluntarily left Administrator |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Julie Alardice's Contacts or Allies betrays Julie Alardice, ending Julie Alardice's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A good deal ensures Julie Alardice is living the high life for a few years. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Smuggle illegal items onto a planet. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Make an unexpected connection outside Julie Alardice's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
7 |
45 |
Julie Alardice manipulate and charm Julie Alardice's way through high society. Gain a Rival and an Ally. |
8 |
46 |
Continued as Noble (Diplomat). |
8 |
49 |
Become deeply involved in politics on Julie Alardice's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
50 |
Continued as Noble (Diplomat). |
9 |
54 |
A disaster or war strikes. |
9 |
54 |
Injured. Fully recovered. Owe 1,250 for medical bills. |