Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
June George's work ends up coming home with June George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
During a battle, defeat or victory depends on June George's actions. The ship suffers severe damage and June George is blamed for the disaster. June George is court - martialled and discharged. |
4 |
24 |
Failed to qualify for Intelligence (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine). |
4 |
27 |
Risk June George's fortune on a possibility lucrative deal and win. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Risk June George's fortune on a possibility lucrative deal and win. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside June George's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Risk June George's fortune on a possibility lucrative deal and win. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Gained a contact. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Failed to qualify for Colonist (Citizen). |
10 |
48 |
Became a Drifter (Barbarian). |
10 |
52 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |