Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Imperial trade restrictions force Kao-Pa-ba out of business. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Failed to qualify for Scientist (Scholar). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Kao-Pa-ba's normal circles. Gain a Contact. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
31 |
Kao-Pa-ba is rewarded for Kao-Pa-ba's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Retired. |
7 |
42 |
Nearly killed. Owe 25,000 for medical bills. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Find an Alien Artifact. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |