Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Scientist (Scholar). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Became a Rogue (Thief). |
3 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Failed to qualify for Explorer (Scout). |
4 |
33 |
Returned to Drifter (Wanderer). |
4 |
36 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
40 |
Suffer from a life-threatening illness. |
6 |
40 |
Became a Scout (Explorer). |
6 |
41 |
Kaylee Head survey an alien world. |
7 |
44 |
Voluntarily left Explorer |
7 |
44 |
Switched to Drifter (Scavenger). |
7 |
46 |
Kaylee Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
48 |
Continued as Drifter (Scavenger). |
8 |
52 |
Betrayed by a friend. One of Kaylee Head's Contacts or Allies betrays Kaylee Head, ending Kaylee Head's career. That Contact or Ally becomes a Rival or Enemy. |