Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Kiem rise to a position of power in Kiem's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Kiem's business expands, Kiem's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A good deal ensures Kiem is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Kiem is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Artist (Entertainer). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
48 |
Betrayed by a friend. One of Kiem's Contacts or Allies betrays Kiem, ending Kiem's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
49 |
Kiem run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Became a Noble (Dilettante) with the new title Wastrel. |
10 |
50 |
Become deeply involved in politics on Kiem's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |