Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
30 |
Refuse to abuse Krin Pettitt's position for profit. |
2 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
32 |
Krin Pettitt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
34 |
Continued as Navy (Engineer/Gunner). |
4 |
37 |
Krin Pettitt is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Krin Pettitt as an Enemy. |
5 |
37 |
Became a Drifter (Scavenger). |
5 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
40 |
Became a Merchant (Broker). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Continued as Merchant (Broker). |
8 |
50 |
Smuggle illegal items onto a planet. |