Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Krin Watson easily defeat. |
2 |
26 |
Gain Enemy if Krin Watson don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Political upheaval strikes Krin Watson's homeworld, and Krin Watson is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Krin Watson rise to a position of power in Krin Watson's colony or corporation. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Krin Watson befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Colonist) rank 3. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Krin Watson learn something Krin Watson should not have – a corporate secret, a political scandal – which Krin Watson can profit from illegally. |
6 |
42 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
45 |
Political upheaval strikes Krin Watson's homeworld, and Krin Watson is caught up in the revolution. |
7 |
46 |
Promoted to Citizen (Colonist) rank 5. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
49 |
A revolution, attack or other unusual event throws Krin Watson's life into chaos, forcing Krin Watson to leave the planet. |
9 |
49 |
Became a Agent (Intelligence). |
9 |
51 |
Advanced training in a specialist field. |
9 |
53 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |