Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Agent (Intelligence). |
7 |
44 |
Lavinia Nicol's work ends up coming home with Lavinia Nicol, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
46 |
Make an unexpected connection outside Lavinia Nicol's normal circles. Gain a Contact. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
50 |
Lavinia Nicol refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lavinia Nicol's faith. |