Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for University. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
28 |
Find valuable salvage. |
3 |
31 |
Voluntarily left Wanderer |
3 |
31 |
Failed to qualify for Intelligence (Agent). |
3 |
31 |
Submitted to the draft. |
3 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
32 |
Uncover a major conspiracy against Lella Fillanes's employers. |
3 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
35 |
Continued as Agent (Law Enforcement). |
4 |
38 |
Moved to a new world. |
5 |
39 |
Continued as Agent (Law Enforcement). |
5 |
40 |
Befriended by a senior agent. |
5 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
43 |
Continued as Agent (Law Enforcement). |
6 |
45 |
Nearly killed. |
7 |
45 |
Switched to Drifter (Barbarian). |
7 |
47 |
Attacked by enemies that Lella Fillanes easily defeat. |
7 |
47 |
Gain Enemy if Lella Fillanes don't already have one. |
7 |
49 |
Forced to muster out. |
8 |
49 |
Became a Scout (Explorer). |
8 |
52 |
When dealing with an alien race, Lella Fillanes have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |