Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Nearly killed. Fully recovered. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Lenna Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Lenna Harper's Contacts or Allies betrays Lenna Harper, ending Lenna Harper's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Became a Citizen (Worker). |
10 |
54 |
Lenna Harper befriend a superior in the corporation or the colony. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |