Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Lera Teague's life into chaos, forcing Lera Teague to leave the planet. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Lera Teague's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lera Teague fail to help. Gain an Enemy. |
3 |
26 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
Lera Teague's ship is damaged, and Lera Teague have to hitch-hike Lera Teague's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
30 |
Refuse to abuse Lera Teague's position for profit. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
40 |
Vessel participates in a notable military engagement. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
43 |
Lera Teague foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
45 |
Attempt at commissioned failed. |
9 |
45 |
Continued as Navy (Line/Crew). |
9 |
47 |
Special assignment or duty on board ship. |
9 |
49 |
Attempt at commissioned failed. |
10 |
49 |
Continued as Navy (Line/Crew). |
10 |
50 |
During a battle, defeat or victory depends on Lera Teague's actions. The ship suffers severe damage and Lera Teague is blamed for the disaster. Lera Teague is court - martialled and discharged. |
10 |
53 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |